Traps are a very prominent feature of the campaign, with every book being littered with them, and they just get nastier and nastier as the books get further along. And that was a very optimized power gamer party. We had 4 actual character deaths, and another 3-4 uses of breath of life. You need divine like a fat kid needs cake. During the course of the campaign, not having even any arcane became a problem a few times, resorting to having to use spellcasting services and eventually having a mid level wizard cohort for books 5-6 (when the sentinel hit his 9th level in the PrC). Both melee had very capable thrown weapon ability. The final party that completed my game consisted of a 2H Fighter, a TWF Ranger / Sentinel, an offensive caster Oracle, and a ranged Investigator. If you're the GM, I strongly suggest you forgo the whole "Pick a race" theme for humanoids in Favored Enemy and Bane and just let "Humanoids" be a category like "Monstrous Humanoids". Other humanoids are giants and various monstrous humanoids (thraie, girtablilu, etc). ![]() Undead covers pretty much the entire spectrum from mindless zombies to bloody skeletons to banshees to shadows to vampires to the eponymous Mummy Lord Hakotep I.
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